Development of a virtual reality game demonstrating the possibilities of LeapMotion, with real-time reproduction of the user's hands in a virtual world.
The LeapMotion added to the front of the virtual reality headset eliminates the need for joysticks by detecting the user's hands and fingers. Thanks to this module, we can easily reproduce the user's two hands in a virtual world, and offer interactions impossible to achieve with conventional VR controllers.
Technologies used
This application was developed natively in C# using the Unity game engine.
As the use of virtual reality requires a very high image refresh rate (over 60 frames per second), particular attention had to be paid to optimization and performance.
The LeapMotion library was used to interface the hands in the virtual world.